*通訊作者(corresponding author);#同等貢獻(equal contributions)
—2025—
- Li, Z. R.-Y., & Chen, C.-H.* (2025). Factors affecting collaborative learning in the virtual world of the metaverse. Interactive Learning Environments. Advance online publication. https://doi.org/10.1080/10494820.2025.2589937 [SSCI]【2024 IF: 5.3, Rank: 23/762 (category: Education & Educational Research), Q1】
- 陳政煥、郭欣妤、陳庭楷(2025)。元宇宙應用於永續與科學教育之教學實踐。科學教育實作學門電子期刊,39。https://www.sepd.com.tw/assets/images/2025/09/陳政煥.pdf
- Chen, C.-H., & Chen, C.-H. (2025). The timing of digital games in STEM instruction: effects on learning outcomes, collaborative problem-solving, intrinsic motivation, cognitive load, and learning behavior. Research in Science & Technological Education. Advance online publication. https://doi.org/10.1080/02635143.2025.2561992 [SSCI]【2024 IF: 2.0, Rank: 197/762 (category: Education & Educational Research), Q2】
- Chen, C.-H., Su, C.-Y., & Lo, F.-Y. (2025). Experiencing historical events through a VR environment to enhance learning achievement, interest, motivation, and emotional reflections. Interactive Learning Environments. Advance online publication. https://doi.org/10.1080/10494820.2025.2535683 [SSCI]【2024 IF: 5.3, Rank: 23/762 (category: Education & Educational Research), Q1】
- Huang, T.-C., Chen, C.-H.*, & Tseng, C.-Y. (2025). Exploring learning effectiveness of integrating mixed reality in educational settings: A systematic review and meta-analysis. Computers & Education, 234, Article 105327. https://doi.org/10.1016/j.compedu.2025.105327 [SSCI]【2024 IF: 10.5, Rank: 5/762 (category: Education & Educational Research), Q1】
- Chen, H.-J., Chen, C.-H., & Wu, W.-C. V. (2025). Effects of flipped learning on language learning outcomes: A meta-analysis investigating moderators. Sage Open, 15(2), Article 251331298. https://doi.org/10.1177/21582440251331298 [SSCI]【2024 IF: 2.0, Rank: 56/273 (category: Interdisciplinary Social Sciences), Q1】
- Cheng, Y.-W., Chen, C.-H., & Chen, N.-S. (2025). Adopting maker education: A comparative analysis of intentions between in-service and pre-service STEM teachers. International Journal of Science and Mathematics Education, 23, 1855–1881. https://doi.org/10.1007/s10763-025-10547-w [SSCI]【2024 IF: 2.1, Rank: 182/762 (category: Education & Educational Research), Q1】
- Su, C.-Y., & Chen, C.-H. (2025). Exploring and comparing pedagogical beliefs of university instructors in relation to their behavioral patterns regarding learning management system use. Behaviour & Information Technology, 44(2), 231–244. https://doi.org/10.1080/0144929X.2024.2315321 [SSCI]【2024 IF: 3.1, Rank: 11/25 (category: Ergonomics), Q2】
—2024—
- Hung, H.-C.#, Chuang, M.-Y., & Chen, C.-H.*,# (2024). Development and evaluation of collaboration scripts for long-distance VR team collaboration and co-creation in elementary STEM learning. International Journal of Science and Mathematics Education, 22, 59–80. https://doi.org/10.1007/s10763-024-10470-6 [SSCI]【2024 IF: 2.1, Rank: 182/762 (category: Education & Educational Research), Q1】
- 陳政煥*、張元豪(2024)。設計與開發具互動問題提示之國小社會領域跨學科角色扮演遊戲。教育傳播與科技研究,134,1–18。https://doi.org/10.6137/RECT.202404_(134).0001 【2022年臺灣人社期刊評比 教育學第三級期刊】
- Lo, F.-Y., Su, C.-Y., & Chen, C.-H.* (2024). Identifying factor associations emerging from an academic Metaverse event for scholars in a post-pandemic world: Social presence and technology self-efficacy in Gather.Town. Cyberpsychology, Behavior, and Social Networking, 27(1), 19–27. https://doi.org/10.1089/cyber.2023.0020 [SSCI]【2024 IF: 3.9, Rank: 6/78 (category: Social Psychology), Q1】
—2023—
- Chen, C.-H., & Chiu, C.-H. (2023). Computerized collaboration scripts and real-time intergroup competition for enhancing student collaboration and learning with multi-touch tabletop displays. Educational Technology Research and Development, 71(6), 2297–2320. https://doi.org/10.1007/s11423-023-10291-4 [SSCI]【2023 IF: 3.3, Rank: 64/756 (category: Education & Educational Research), Q1】
- Shiao, Y.-T.#, Chen, C.-H.#, Wu, K.-F., Chen, B.-L., Chou, Y.-H., & Wu, T.-N. (2023). Reducing dropout rate through a deep learning model for sustainable education: Long-term tracking of learning outcomes of an undergraduate cohort from 2018 to 2021. Smart Learning Environments, 10, Article 55. https://doi.org/10.1186/s40561-023-00274-6 [ESCI]【2023 IF: 6.7, Rank: 6/756 (category: Education & Educational Research), Q1】
- Chen, C.-H.*, Wang, L.-H., Huang, X.-Y., & Yang, Y.-C. (2023). Developing a VR learning environment for an energy sustainability museum in Taiwan’s elementary Science and Technology classes. IIAI Letters on Informatics and Interdisciplinary Research, 4, Article 92. https://doi.org/10.52731/liir.v004.092
—2022—
- Xu, W.-W., Su, C.-Y., Hu, Y., & Chen, C.-H. (2022). Exploring the effectiveness and moderators of augmented reality on science learning: A meta-analysis. Journal of Science Education and Technology, 31(5), 621–637. https://doi.org/10.1007/s10956-022-09982-z [SSCI]【2022 IF: 4.4, Rank: 36/269 (category: Education & Educational Research), Q1】
- Su, C.-Y., & Chen, C.-H.* (2022). Investigating university students’ attitude and intention to use a learning management system from a self-determination perspective. Innovations in Education and Teaching International, 59(3), 306–315. https://doi.org/10.1080/14703297.2020.1835688 [SSCI]【2022 IF: 1.8, Rank: 185/269 (category: Education & Educational Research), Q3】
- book chapter:
Yang, Y.-C., Chen, C.-H., & Hung, C.-M. (2022). E-learning as innovative school intellectual capital: A case study in Taiwan. In E. C. K. Cheng (Ed.), Managing school intellectual capital for strategic development: Lessons from Asia and Europe (pp. 112–124). Routledge. https://doi.org/10.4324/9781003094999-12 [Scopus]
—2021—
- Chen, C.-H., Yang, S. J. H., Weng, J.-X., Ogata, H., & Su, C.-Y. (2021). Predicting at-risk university students based on their e-book reading behaviours by using machine learning classifiers. Australasian Journal of Educational Technology, 37(4), 130–144. https://doi.org/10.14742/ajet.6116 [SSCI]【2021 IF: 3.730, Rank: 58/267 (category: Education & Educational Research), Q1】
- Su, C.-Y., Li, Y.-H., & Chen, C.-H. (2021). Understanding the behavioural patterns of university teachers toward using a learning management system. International Journal of Emerging Technologies in Learning, 16(14), 129–145. https://doi.org/10.3991/ijet.v16i14.22685 [EI, Scopus]【2021 CiteScore: 3.8, Rank: 232/1406 (category: Education)】
- 羅方吟、陳政煥*(2021)。COVID-19疫情下同步與非同步資訊科技輔助的大學遠距英語文教學(Technology-enhanced synchronous and asynchronous college distance English teaching amid COVID-19)。當代教育研究,29(1),69–114。 http://dx.doi.org/10.6151/CERQ.202103_29(1).0003 [TSSCI, Scopus]【2022年臺灣人文及社會科學期刊評比 教育學第一級核心期刊】
- Liao, S.-C., & Chen, C.-H.* (2021). Effects of learning with BookRoll on self-regulated learning and self-efficacy of students enrolled in the Wufeng Studies (使用BookRoll學習對霧峰學修課學生的自我調整學習與自我效能之影響). Journal of Liberal Arts and Social Sciences, 17(1), 53–66. https://www.airitilibrary.com/Publication/alDetailedMesh?docid=18197205-202103-202104080016-202104080016-53-66 【2022年臺灣人文及社會科學期刊評比 教育學第三級期刊】
- Jin, H.-Y., Su, C.-Y., & Chen, C.-H. (2021). Perceptions of teachers regarding the perceived implementation of creative pedagogy in “making” activities. The Journal of Educational Research, 114(1), 29–39. https://doi.org/10.1080/00220671.2021.1872471 [SSCI]【2021 IF: 1.670, Rank: 205/267 (category: Education & Educational Research), Q4】
- Hu, Y., Chen, C.-H., & Su, C.-Y. (2021). Exploring the effectiveness and moderators of block-based visual programming on student learning: A meta-analysis. Journal of Educational Computing Research, 58(8), 1467–1493. https://doi.org/10.1177/0735633120945935 [SSCI]【2021 IF: 4.345, Rank: 39/267 (category: Education & Educational Research), Q1】
—2020—
- 廖遠光、陳政煥、楊永慈(2020)。行動學習對臺灣學生學業成就影響之後設分析(A meta-analysis of the effects of mobile learning on students’ academic achievement in Taiwan)。當代教育研究,28(3),67–102。 http://dx.doi.org/10.6151/CERQ.202009_28(3).0003 [TSSCI, Scopus]【2019年臺灣人文及社會科學期刊評比 教育學第一級核心期刊】
- Tsai, S.-C.#, Chen, C.-H.#, Shiao, Y.-T., Ciou, J.-S., & Wu, T.-N. (2020). Precision education with statistical learning and deep learning: A case study in Taiwan. International Journal of Educational Technology in Higher Education, 17, Article 12. https://doi.org/10.1186/s41239-020-00186-2 [SSCI]【2020 IF: 4.944, Rank: 18/265 (category: Education & Educational Research), Q1】
- 曾靖芸、陳政煥*、詹子琳、楊子駖、黃天麒(2020)。國小高年級社會科歷史3D遊戲之開發與使用性評估:大航海時代的臺灣(Development and usability evaluation of a 3D historical learning game: Taiwan in the Age of Sail)。教育科技與學習,15,27–46。https://www.cacet.org/etl/downloas/15/N15-02.pdf
- paper in book series:
Chen, C.-H.*, Chen, Y.-X., Chow, Y.-H., & Pan, S.-H. (2020). Investigating and predicting the usability of an e-book system for university students: The role of prior knowledge. Communications in Computer and Information Science, 1227, 333–342. https://doi.org/10.1007/978-981-15-6113-9_38 [EI, Scopus]【2020 CiteScore: 0.8, Rank: 184/226 (category: General Computer Science)】
—2019—
- Chen, C.-H., & Su, C.-Y. (2019). Using the BookRoll e-book system to promote self-regulated learning, self-efficacy and academic achievement for university students. Educational Technology & Society, 22(4), 33–46. https://doi.org/10.30191/ETS.201910_22(4).0003 [SSCI]【2019 IF: 2.086, Rank: 83/263 (category: Education & Educational Research), Q2】
- Chen, C.-H., & Yang, Y.-C. (2019). Revisiting the effects of project-based learning on students’ academic achievement: A meta-analysis investigating moderators. Educational Research Review, 26, 71–81. https://doi.org/10.1016/j.edurev.2018.11.001 [SSCI]【2019 IF: 6.962, Rank: 2/263 (category: Education & Educational Research), Q1】
—2018—
- Su, C.-Y., & Chen, C.-H.* (2018). Investigating the effects of flipped learning, student question generation, and instant response technologies on students’ learning motivation, attitudes, and engagement: A structural equation modeling. Eurasia Journal of Mathematics, Science and Technology Education, 14(6), 2453–2466. https://doi.org/10.29333/ejmste/89938 [Scopus]【2018 CiteScore: 1.9, Rank: 357/1179 (category: Education)】
- Lin, C.-H., Chiu, C.-H., Hsu, C.-C., Wang, T.-I., & Chen, C.-H. (2018). The effects of computerized inquiry-stage-dependent argumentation assistance on elementary students’ science process and argument construction skills. Journal of Computer Assisted Learning, 34(3), 279–292. https://doi.org/10.1111/jcal.12241 [SSCI]【2018 IF: 2.451, Rank: 41/243 (category: Education & Educational Research), Q1】
—2017—
- Chen, C.-H., Chiu, C.-H., Lin, C.-P., & Chou, Y.-C. (2017). Students’ attention when using touchscreens and pen tablets in a mathematics classroom. Journal of Information Technology Education: Innovations in Practice, 16, 91–106. https://doi.org/10.28945/3691 [EI, Scopus]【2017 CiteScore: 1.0, Rank: 589/1024 (category: Education), Rank: 32/55 (category: Computer Science (miscellaneous))】
—2016—
- Chen, C.-H., & Chiu, C.-H. (2016). Employing intergroup competition in multitouch design-based learning to foster student engagement, learning achievement, and creativity. Computers & Education, 103, 99–113. https://doi.org/10.1016/j.compedu.2016.09.007 [SSCI]【2016 IF: 3.819, Rank: 7/235 (category: Education & Educational Research), Q1】
- Chen, C.-H., & Chiu, C.-H. (2016). Collaboration scripts for enhancing metacognitive self-regulation and mathematics literacy. International Journal of Science and Mathematics Education, 14(2), 263–280. https://doi.org/10.1007/s10763-015-9681-y [SSCI]【2016 IF: 1.474, Rank: 70/235 (category: Education & Educational Research), Q2】
—2013—
- Chen, C.-H., Chiu, C.-H., Lin, C.-P., Wu, S.-T., & Hung, Y.-C. (2013). Presenting solution strategies of fraction multiplication and division on mathematics instructional websites. World Journal on Educational Technology, 5(3), 431–444. http://archives.un-pub.eu/index.php/wjet/article/view/1068
—2012—
- 陳政煥、邱瓊慧、吳秋儀(2012)。小學課堂中分享式筆記與提問複習之效益(Effects of shared note-taking and questioning review in elementary school computer classes)。當代教育研究,20(2),47–91。 https://doi.org/10.6151/CERQ.2012.2002.02 [TSSCI, Scopus]【2012年臺灣社會科學引文索引核心期刊】
