研討會論文(Conference Papers)

英文研討會論文


—2025—

  • Chen, C.-H.*, Shao, C.-J., & Yu, S.-J. (2025, September). Enhancing VR co-creation learning with face-to-face collaboration scripts: Development and evaluation. Paper presented at the BERA Annual Conference 2025, Brighton, England.
  • Huang, Z.-J., Yeh, J.-S., Huang, C.-L., Tseng, W.-Y., & Chen, C.-H.* (2025, September). Developing a VR-based LEGO interactive learning system for STEAM education. Paper presented at the BERA Annual Conference 2025, Brighton, England. [SIG Best Presentation 最佳報告獎]
  • Yen, Y.-C., Chen, C.-H.*, & Huang, S.-Y. (2025, September). Constructing GenAI support for collaborative inquiry-based learning in the metaverse. Paper presented at the Workshop on Generative AI in Education: Applications and Analytics in conjunction with the 1st International Conference on Learning Evidence and Analytics (ICLEA 2025), Fukuoka, Japan.

—2024—

  • Chang, C.-Y., & Chen, C.-H.* (2024). The trends in computer-supported virtual reality collaborative learning. In A. Kashihara et al. (Eds.), Proceedings of the 32nd International Conference on Computers in Education (ICCE 2024) (Vol. 2, pp. 200–205). Asia-Pacific Society for Computers in Education. https://doi.org/10.58459/icce.2024.4946 [Scopus]
  • Li, Z. R.-Y., Chen, C.-H.*, & Yang, Y.-C. (2024). Exploring collaborative learning constructs in the metaverse: A pilot study. In Y.-P. Cheng et al. (Eds.), Lecture Notes in Computer Science: Vol. 14785. Innovative Technologies and Learning (pp. 129–135). Springer Nature. https://doi.org/10.1007/978-3-031-65881-5_14

—2023—

  • Hung, H.-C., Chuang, M.-Y., & Chen, C.-H. (2023, September). Collaboration scripts assisted VR co-creation learning activities combined with learning analytics dashboards to enhance students’ learning achievement. Paper presented at the BERA Annual Conference 2023, Birmingham, England.
  • Yang, Y.-C., & Chen, C.-H.* (2023, August). Exploring AI and the sustainable smart learning environment in Taiwanese education policy. Paper presented at the 2023 International Conference on AI for a Sustainable Society (ICAISS), Taipei, Taiwan.
  • Chen, C.-H.*, Wang, L.-H., Huang, X.-Y., & Yang, Y.-C. (2023, July). Developing a VR learning environment for an energy sustainability museum in Taiwan’s elementary Science and Technology classes. Paper presented at the 14th International Conference on Learning Technologies and Learning Environments (LTLE 2023), Koriyama, Japan.

—2020—

  • Chiu, C.-H., & Chen, C.-H.* (2020, April). Introducing an intergroup competition mechanism with collaboration scripts to multitouch collaborative learning. Paper accepted at the 2020 Annual Meeting of the American Educational Research Association (AERA 2020), San Francisco, CA. http://tinyurl.com/tbl4256 (conference canceled due to the pandemic)

—2019—

  • Lo, F.-Y. R., Wu, W.-C. V., Chen, C.-H., & Chen Hsieh, J. S. (2019). Enhancing EFL college students’ language performance via eBook supported learning. In M. Chang et al. (Eds.), Proceedings of the 27th International Conference on Computers in Education (ICCE 2019) (Vol. 1, pp. 667–672). Taoyuan, Taiwan: Asia-Pacific Society for Computers in Education. https://apsce.net/events/icce-2019#proceedings  [EI, Scopus]
  • Chen, C.-H.*, Chen, Y.-X., Chow, Y.-H., & Pan, S.-H. (2019, September). Investigating and predicting the usability of an e-book system for university students: The role of prior knowledge. Paper presented at the Second International Cognitive Cities Conference (IC3 2019), Kyoto, Japan. [Workshop Best Paper 工作坊最佳論文獎 ]
  • Chen, C.-H.*, & Tseng, S.-S. (2019, March). Introducing BookRoll e-book system to enhance students’ self-regulated learning, self-efficacy, and academic achievement in a university course. Paper presented at the “Evidence-Based Education and Learning Analytics-Asia-2019” workshop (EBELA-Asia-2019), Kyoto, Japan. https://easychair.org/cfp/ebela-asia-2019
  • Liao, A. Y. H., Tseng, S.-S., Yamamoto, T., & Chen, C.-H. (2019, March). Analyses of student reading behaviors on an e-book system and learning achievement in a university course. Paper presented at the “Evidence-Based Education and Learning Analytics-Asia-2019” workshop (EBELA-Asia-2019), Kyoto, Japan. https://www.let.media.kyoto-u.ac.jp/en/ebela-asia-2019-2/

—2015—


—2013—

  • Chen, C.-H., & Chiu, C.-H. (2013). Integrating multi-touch technology and design-based learning in an elementary classroom. In T. Bastiaens & G. Marks (Eds.), Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2013 (E-Learn 2013) (pp. 1801–1811). Chesapeake, VA: Association for the Advancement of Computing in Education. https://www.learntechlib.org/primary/p/115141/
  • Chiu, C.-H., Chen, C.-H., & Wu, S.-T. (2013). A multi-touch system for designing tessellations. In T. Bastiaens & G. Marks (Eds.), Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2013 (E-Learn 2013) (pp. 2266–2270). Chesapeake, VA: Association for the Advancement of Computing in Education. https://www.learntechlib.org/primary/p/115229/

—2012—

  • Chen, C.-H., Chiu, C.-H., Lin, C.-P., Wu, S.-T., & Hung, Y.-C. (2012, March). Instructional strategies on instructional websites for fraction multiplication and division. Paper presented at the 6th International Conference on e-Commerce, e-Administration, e-Society, e-Education, and e-Technology (e-CASE 2012), Hong Kong. https://tw-knowledge.org/ecase2012/e-CASE%20ISEP%20ISBM2012%20Program%20word.htm

—2010—

  • Chiu, C.-H., Chen, C.-H., Wu, C.-Y., & Chen, S.-W. (2010). Elementary school students’ attitudes toward applying wikis or blogs for collaborative note-taking activities. In Z. Abas, I. Jung, & J. Luca (Eds.), Proceedings of Global Learn Asia Pacific 2010—Global Conference on Learning and Technology (Global Learn 2010) (pp. 298–302). Chesapeake, VA: Association for the Advancement of Computing in Education. https://www.learntechlib.org/primary/p/34190/

—2009—

  • Wu, C.-Y., Chen, S.-W., Chen, C.-H., & Chiu, C.-H. (2009). The effect of integrating Web 2.0 technology in collaborative note-taking on elementary students’ science learning. In G. Siemens & C. Fulford (Eds.), Proceedings of EdMedia: World Conference on Educational Media and Technology 2009 (ED-MEDIA 2009) (pp. 3145–3153). Chesapeake, VA: Association for the Advancement of Computing in Education. https://www.learntechlib.org/primary/p/31929/

中文研討會論文


—2025—

  • 周士玟、時文中、陳政煥*(2025,11月)。探討不同學習成就小組透過沉浸式VR在元宇宙合作學習環境的學習行為。論文發表於第16屆教育創新國際學術研討會(ICEI 2025),新竹。
  • 陳庭楷、劉國成、陳政煥*(2025,11月)。國中學生使用沉浸式VR於元宇宙合作學習之關聯性探討與合作挑戰。論文發表於第16屆教育創新國際學術研討會(ICEI 2025),新竹。 [最佳論文獎候選]
  • 陳政煥*、徐碩亨、顏玉傑(2025,8月)。AI鷹架於元宇宙學習之設計與框架。論文發表於2025第七屆學習科學與科技研討會,新竹。
  • 林雨辰、黃子珈、陳政煥*、陳妤宣、陳麗琪(2025,5月)。支持個人化學習的沉浸式VR學習環境:四季古代詩詞追尋之旅。論文發表於第29屆全球華人計算機教育應用大會(GCCCE 2025),無錫,中國。 https://gccce2025.jiangnan.edu.cn/dfiles/18334/doc/pdf/gzf.pdf
  • 周士玟、陳政煥*(2025,3月)。探索學生在元宇宙沉浸式VR環境中的合作學習行為及樣式。論文發表於第20屆台灣數位學習發展研討會(TWELF 2025),嘉義。 [最佳論文獎]
  • 陳庭楷、陳政煥*(2025,3月)。探討國中學生於元宇宙進行沉浸式VR合作學習之學習成效。論文發表於第20屆台灣數位學習發展研討會(TWELF 2025),嘉義。

—2024—

  • 郭銍恩、 陳政煥*(2024,6月)。支持學生於沉浸式虛擬實境社交互動並結合STEM與SDGs的學習環境開發。論文發表於第28屆全球華人計算機教育應用大會(GCCCE 2024),重慶,中國。
  • 邵千容、陳政煥*(2024,3月)。支持VR內容共創學習活動的合作腳本開發與成效。論文發表於第19屆台灣數位學習發展研討會(TWELF 2024),臺中。

—2023—

  • 邵千容、塗智鈞、謝佳璇、李右睿、陳政煥*(2023,3月)。國中地理科「全球氣候概述」之AR環境設計與開發。論文發表於第18屆台灣數位學習發展研討會(TWELF 2023),屏東。
  • 郭銍恩、顧尚萱、陳政煥*(2023,3月)。以類比學習為基礎開發之國中生物與健康跨領域角色扮演遊戲。論文發表於第18屆台灣數位學習發展研討會(TWELF 2023),屏東。

—2022—

  • 邵千容、王威琪、 陳政煥*(2022,5月)。國一自然「生物的演化」單元之AR互動環境實作。論文發表於第26屆全球華人計算機教育應用大會(GCCCE 2022)「創新互動回饋科技提升學習動機」工作坊,新竹。 [線上發表]
  • 林錥暄、張婕、陳政煥*(2022,5月)。過去、現在、未來:臺灣原住民歷史虛擬博物館。論文發表於第26屆全球華人計算機教育應用大會(GCCCE 2022)「創新互動回饋科技提升學習動機」工作坊,新竹。 [線上發表]
  • 王新元、黃李齊、洪醇祐、陳政煥*(2022,5月)。支持個人化學習的牛頓運動定律VR互動學習環境。論文發表於第26屆全球華人計算機教育應用大會(GCCCE 2022)「電腦支援個人化與合作學習」工作坊,新竹。 [線上發表]

—2021—

  • 陳奕瑄、周允歆、何薇儀、黃筱婷、陳政煥*(2021,3月)。具競爭策略的國小自然科Kodu教育遊戲設計與使用性評估。論文發表於第16屆台灣數位學習發展研討會(TWELF 2021),宜蘭。
  • 邱士瑋、賴俊豪、陳政煥*(2021,3月)。應用遊戲式翻轉教室於國中地理課之數位大富翁遊戲開發。論文發表於第16屆台灣數位學習發展研討會(TWELF 2021),宜蘭。

—2020—


—2018—

  • 蔡碩倉、陳政煥、吳聰能(2018,11月)。智慧型學習預後系統之研究。論文發表於2018年校務研究暨教學實踐學術研討會(CIRT 2018),臺中。 http://www.ipress.tw/J0141

—2015—

  • 陳政煥、邱瓊慧(2015)。支援平面幾何學習活動之多點觸控平台的建置與應用。載於梁至中等人(主編),第19屆全球華人計算機教育應用大會工作坊論文集(GCCCE 2015)(33–37頁)。桃園:全球華人計算機教育應用學會。 http://www.gcsce.org/gccce2015/file/GCCCE2015_Conference_Proceedings.pdf

—2014—

  • 陳政煥、邱瓊慧(2014,11月)。電腦化合作腳本對小學學生進行多點觸控支援合作設計式學習的投入程度、合作技巧與問題解決能力影響之路徑分析。論文發表於第10屆台灣數位學習發展研討會(TWELF 2014),臺北。 http://140.122.118.46/twelf2014
  • 陳政煥、邱瓊慧(2014,5月)。專題式學習對學生學習成就影響之後設分析。論文發表於第八屆電腦與網路科技在教育上的應用研討會(CNTE 2014),新竹。 https://market.cloud.edu.tw/resources/ebook/1719756

—2012—

  • 陳政煥、邱瓊慧(2012,4月)。支援數位筆記之主題矩陣格式結構探討與實施成效。論文發表於第一屆數位合作學習與個人化學習研討會(CSCL & AIED SIG 2012),桃園。 https://sites.google.com/site/csclaied2012/cscl-paper-i

—2011—

  • Chen, C.-H., & Chiu, C.-H. (2011). Integrating blogs into elementary classrooms: Shared note taking and questioning review. In J. Zhang & T.-W. Chan (Eds.), Proceedings of the 15th Global Chinese Conference on Computers in Education (GCCCE 2011) (Vol. 2, pp. 1627–1631). Red Hook, NY: Curran Associates. https://wenku.baidu.com/view/164e3b0cf12d2af90242e6b6

—2010—

  • 陳政煥、洪英芷、吳適佐、邱瓊慧(2010)。分數乘除教學軟體之評析。載於臺灣教育傳播暨科技學會(主編),臺灣教育傳播暨科技學會2010年國際學術研討會論文集(TAECT 2010)(433–452頁)。臺北:編者。 http://rportal.lib.ntnu.edu.tw/handle/20.500.12235/34774

—2008—